Update #32: Shepherd Secrets, Reworked NASF Reinforcement Armory, White Copy and What Comes Next!

2025-12-18 17:38
11 reading minutes

Hi Spacers!

As the year slowly comes to an end, we wanted to take a moment to pause and share where Enormity stands right now. These past months have been filled with steady progress across design, narrative, and production, leading us to an important milestone we’ve been working toward for a long time: the White Copy of the game.

Reaching this stage marks a shift. Many decisions that once lived only on paper are now being tested physically, in a tangible form. This is the moment where ideas meet reality, and where the game starts to reveal itself in new ways.

For that reason, this update doesn’t begin with a traditional production overview. Instead, we’re starting closer to the heart of the experience, with the Shepherd itself and the systems that shape how Spacers change as they explore it. The production details will follow shortly after.

So let’s begin…

The Shepherd Remembers

People do not leave the Shepherd unchanged.

Some lose their sense of time. Others struggle to distinguish memory from hallucination. In rare cases, encounters aboard the ship trigger vivid recollections of the past, memories that return with disturbing clarity and emotional weight. Yet not all change leads to collapse. For some, prolonged exposure sharpens focus, hardens resolve, or awakens traits that had long remained dormant.

The Shepherd hides more than damaged systems and sealed compartments. Certain locations carry traces of events powerful enough to disturb the mind, pull buried histories to the surface, or quietly reshape those who uncover them.

These events don’t only reveal information, they reshape the Spacers themselves, influencing how they think, act, and survive.

This is an example of a paragraph hidden on the map from the demo version (yes, back in December 2024). In the final version, these paragraphs are far more subtly concealed. Finding them takes a sharper eye and more attention, turning discovery itself into an additional layer of mystery, and a deeply satisfying one.

Environmental Secrets and Spacer Backgrounds

Hidden across the Shepherd are Spacer backgrounds, a unique category of secrets, embedded directly into the map itself. These are not your standard narrative entries, or detached lore fragments. They are environmental mysteries, carefully concealed within the ship’s artwork and waiting to be noticed.

When a Spacer ends their movement on the correct space, they may open the Mythos Book and read the paragraph bound to that location, following the normal game rules. The discovery may unfold quietly, or it may ripple outward in unexpected ways.

Sometimes, these moments carry tangible mechanical consequences. At other times, they grant purely cosmetic rewards, subtle marks of what has been uncovered… And occasionally, they exist only to deepen the story, revealing fragments of the Shepherd and its inhabitants with no immediate mechanical payoff. Each outcome is deliberate, and each reinforces the sense that the ship is more than a backdrop.

Ordinary Objects, Unquiet Memories

The low, relentless buzzing of a power-transfer system. 

An outdated medical bed, long since abandoned.

The corpse of a fellow crewmate, left behind in silence.

On a vessel ruled by secrets, even the most mundane sights can provoke memories. Moments from a difficult childhood resurface without warning. Years spent in rigid schooling or merciless training return in flashes. Perhaps it is a first job, which demanded too much. Perhaps a mistake that still weighs heavily. Or perhaps it is simply the exhausting reality of trying to exist in a hyper-technological future while remaining vulnerable to the pressures and expectations of society.

Through these discoveries, our writer Cash DeCuir paints a picture of people trapped in complex, often painful relationships. Family bonds strained to the breaking point. Professional ties shaped by ambition and fear. The uneasy dynamic between master and student. In some cases, a complete surrender to a cause deemed higher than the self.

The Spacers are shaped by their era. They live in an anti-utopian future where the agendas of powerful individuals intersect with religious fanaticism. This combination forms a volatile landscape, where morality is blurred and survival often comes at the cost of compassion. In such a world, preserving even a fragment of humanity is an act of resistance.

A Past Unfolding in Three Acts

Each Spacer background is told through three connected stories, revealed over time.

The first story is always unlocked through an environmental discovery, a hidden fragment, just waiting to be found somewhere on the map. The second emerges only after the Spacer fulfills a specific requirement and proves their abilities. This may involve defeating a certain number of a particular enemy type, completing focused research, or meeting other precise and demanding conditions.

The third chapter varies in form, but it never appears without warning. Once the second story is completed, clear information will guide you toward what must be done to uncover the final piece of that Spacer’s past.

These arcs are deeply entwined with the game’s systems, shaping both narrative progression and mechanical outcomes.

When History Shapes the Present


The choices made long before the campaign began continue to exert their influence. A Spacer’s past may pull them further into Zeal, or push them toward Nihilism, subtly and sometimes dangerously altering their current statistics and capabilities. Memory becomes momentum.

Fully uncovering a Spacer’s background prepares them for their final act.

At the moment of Retirement, a veteran Spacer passes on their experience to a newcomer. That new Spacer inherits additional Abilities, representing lessons learned through pain, sacrifice, and survival. Some of these bonuses can be earned through standard character progression. One, however, is different. Exceptionally powerful and impossible to obtain any other way, it is unlocked only by fully completing a Spacer’s entire backstory.

The Shepherd does not forget what happened within its walls. And neither do those who carry its memories forward.

Reworked NASF Reinforcement Armory Expansion!

Over the past few weeks, we’ve been taking a close look at the NASF Reinforcement Armory Expansion. We knew that some of you felt underwhelmed by how it originally functioned, and at ITU feedback like this doesn’t get ignored. We take it seriously, and we take it personally. 

To explain what changed, we first need to look at how gear works aboard the Shepherd. 

Each location on the Shepherd contains a gear deck made up of 15 items. Ten of these are weapons, while the remaining five serve as support gear. Within the weapon pool, there are five distinct weapon types, each appearing in two copies (for example, two melee weapons, two sniper rifles, two throwers, two pistols etc.)

Under this structure, adding a reinforcement pack naturally meant adding more copies of the same items. In practice, that could leave you with four identical pieces of gear, which didn’t feel rewarding or exciting enough.

So we treated that limitation as a design challenge.

Instead of simple duplication, the reworked NASF Reinforcement Armory Expansion introduces meaningful variation. While some items may share the same base model, they differ through condition, history, and subtle modification. This approach fits naturally with the idea of exploring an abandoned, mysterious spacecraft. 

A rifle might be from an older production run, using different materials in its suppressor and reducing noise less effectively. A machete may have been hardened under optimal conditions, allowing it to cut through intruder armor with unsettling efficiency. A weapon stored in pristine conditions could jam less often, enabling faster reloads in critical moments.

These differences reflect the lives and choices of those who carried this equipment before you.

One thing we want to state clearly: this change does not introduce pay-to-win elements. Enormity remains fully  playable, balanced and complete without NASF Reinforcement Armory Expansion. No essential mechanics are locked behind the paywall. We wanted the expansion to add flavor, discovery, and sense of surprise. If you choose to include it, it should feel like an enhancement to the exploration, not a requirement.

It’s also important to note that variation exists in the core game as well. Even copies of the same weapon found in the base game can differ from one another. The Reinforcement Armory doesn’t introduce this idea. It simply expands on it, increasing the overall variety and number of possible outcomes during exploration.

Thank you for pushing us to do better.

And now, something many of you have been waiting for…


Production Update: White Copy!

There’s a reason we didn’t start this update with the production section, as we usually do. As promised in the previous update, today we finally get to show you something truly exceptional: the White Copy!

Before we talk more about the details, let us give a quick explanation for anyone less familiar with production terminology. A White Copy is a fully physical, functional prototype of the game, produced using near-final components, layouts, and dimensions, but without any artwork or texts. It exists to be tested, handled, stressed, and questioned. This is the moment where a project moves from theory into reality.

Reaching this stage is a major milestone, and one that cannot be rushed.

Preparing the White Copy

Before we could move into the White Copy phase, a substantial amount of groundwork had to be completed across multiple departments. This step only makes sense once the project reaches a certain level of structural and material maturity, and over the past months the team has been steadily closing in on exactly that point.

On the design and development side, we pushed through deeper production milestones. Narratively, we are almost done, with large portions of content fully wrapped up, giving the experience more cohesion, weight, and texture.

One of the most important prerequisites for the White Copy was completing the miniature modification phase. With the miniatures now finalized, we were finally able to move forward with the box and insert design, as the internal layout depends entirely on the final shapes and sizes of these components.

At the same time, we were making key production decisions across materials, layouts, and assembly logic. All of this work ensures that what we physically test reflects the game we actually intend to ship, not a simplified stand-in.

From Theory to Reality

The White Copy phase bridges design intent and physical reality. Its purpose is to expose potential issues with structure, logistics, and usability as early as possible, when they are still possible to fix without creating other problems.

Over the last few weeks, we conducted a deep, hands-on evaluation of the White Copy. This process already led to several specific decisions that will directly improve the final product you receive.

Below is a clear breakdown of what we tested, what we found, and how we are addressing it.

Box Design and a Major Structural Change

One of the most important conclusions from White Copy testing concerned the box itself.

Through careful testing and creative internal reconfiguration, we successfully fitted all components into a standard two-piece box with dimensions similar to our original plan and fully Kallax-friendly. This clearly demonstrated that the previous telescopic box design no longer made sense at this stage of the project.

After close consultation with our manufacturer, we made a firm decision.The game will move away from the telescopic box and use a two-piece box with a lid and bottom instead.

This change brings clear benefits. It removes redundant internal layers, simplifies assembly, improves durability, and results in a cleaner shelf presence with more seamless shelving compatibility.

We’ve split the tray into separate sections to make setup, teardown, and in-game access faster and more convenient.The Double Loot Dispenser  has also been reworked into sturdy plastic element and now has a dedicated slot in the tray. We moved away from the self-assembled punchboard version, as it did not pass our wear-and-tear tests. This new solution is more durable, easier to use, and better suited for long-term play.
The bottom card tray is being reworked to accommodate the updated box type. There will still be enough space for sleeved cards to fit comfortably inside the insert, and the empty slot is intentionally designed to store your NASF Armory cards.
Top compartment overviewThis is the top compartment, which supports the game books. Some tokens are missing in the photo, as they were used as prototypes during gameplay testing. The four differently colored base rings help players easily identify their spacer on the map during play.The design here focuses on clean, intuitive storage for smaller components, making setup and cleanup as smooth as possible. We drew inspiration from the many custom 3D-printed inserts created by the community, which clearly show the demand for tidy, accessible storage solutions.
Spacer pool has not seen any changes since the demo. :)
Location books that will soon transform into the Shepherd, filled with rich details, striking artwork, and disturbing secrets.
Those two white, unprinted books may not look very exciting at first glance, but they represent the Learn to Play guide and the Mythos Book in their updated size. When compared to the massive Location Books, we’re confident this was the right decision, the new format is more sustainable and much easier to use at the table.Fun fact: the rulebook didn’t fit in the picture

Packaging and Shipping Protection

The White Copy arrived with minor corner damage, which immediately highlighted the need to strengthen our packaging solution. This triggered a full review of the shipping configuration, performed together with our manufacturer.

They confirmed that the existing corner protectors were undersized and that the used material was weaker than intended.

As a result, packaging protection will be significantly upgraded. We are moving to stronger materials, adding eight additional plastic corner protectors for double-layered reinforcement, and revising internal stabilization once tray layouts are fully finalized.

We also incorporated real-world feedback from the damaged box reports regarding Kingdoms Forlorn. While the number of incidents was low overall, they only highlighted the importance of improving our solutions, rather than repeating them. Our goal is simple: no compromising on protection. The final packaging must ensure your game arrives in pristine condition.

Plastic Trays: Validation and Refinements

The White Copy also revealed several tray-related areas we could improve.

Some trays were difficult to lift out, creating friction and the potential for interior scratches. Certain edges felt sharper than intended. Lids lacked secure locking, and surface quality showed inconsistencies caused by hand-finishing.

These characteristics are typical for White Copy samples, which use plaster molds and manual processes. In full mass production, with aluminum tooling, these issues are resolved by design.

Final production trays will feature reliable locking lids, smooth and polished edges, uniform surface finishes, and precise tolerances that eliminate internal movement and reduce long-term box wear.

Why This Phase Matters

This is exactly why the White Copy phase exists. Every issue discovered at this stage is inexpensive and straightforward to fix, compared to changes made after tooling or mass production begins. Each finding translates directly into approved adjustments in design, tooling, and packaging, raising the overall quality of the final game.

Thank you for your patience and continued support. These careful, sometimes invisible steps are essential for delivering a premium, durable product at scale. We’re excited about the improvements already in motion and will keep you updated as we move toward production tooling and beyond.

A Very In-House Miniatures Video

Before anyone starts judging our camera work, framing, or lighting, we have a small confession to make.

This video is a completely in-house production, filmed by two passionate amateurs: me (Maria) and Krzysztof, our Enormity producer, with editing handled by Antek, our technical wizard. We didn’t just want to create something extra for you. We also wanted to challenge ourselves, step outside our comfort zone, and try something creative and promotional. Most of all, we wanted to celebrate with our team and show everyone what we’ve achieved together through these miniatures.

Once the miniatures were ready, Krzysztof reached out to Offek and asked if he’d be willing to paint them, knowing full well how incredibly talented Offek is. As the true artist and enthusiast, Offek jumped at the chance, even on very short notice, and delivered an absolutely stunning paint job for the Enormity miniatures.

At that moment, we knew there was no turning back. There was simply no way we could keep something this beautiful to ourselves. We had to share it with you!

Most of the footage was recorded in the evenings, often after long workdays, with recording sessions squeezed in whenever we could. Along the way, we learned a ton about our filming skills (and discovered just how much room we have to improve!). Now it’s safe to say that every single risk we identified during the planning stage came true during recording: shaky camera handling, tricky lighting issues, you name it. But we tackled them head-on and, when needed, made a few emergency trips to the tech store for extra equipment! The final edit was then bravely assembled by Antek (you know Antek!), who somehow managed to turn our raw clips into something coherent and watchable.

Is it perfect? Definitely not. Does it show the miniatures exactly as we imagined? Not quite. Did we stick to the original script and planned timing? Nope, it is twice as long! But we had an amazing time making it, and honestly, we think that energy comes through.

We hope you enjoy this little behind-the-scenes moment as much as we enjoyed making it.

Price Adjustment Update

Those of you who have been with ITU for a while already know this pattern. At the beginning of each year, we take a step back and review our pricing to make sure it still reflects market conditions and the realities of ongoing production.

This adjustment is driven by several factors. Manufacturing costs continue to evolve, material prices fluctuate, and the scope and quality of our projects naturally grow as development progresses. As part of this review, all products on Gameflight will see minor price adjustments. The most noticeable changes will apply to core game and expansions. As a result, the following price updates will take effect: the Enormity Special Edition will increase to €175, and each Expansion will increase to €79.

If you’re still considering your pledge or thinking about adding items, you have time to review your options and make any final decisions before the new prices come into effect. We want everyone to feel comfortable with their choices.

As always, thank you for your understanding and continued support.

Update Schedule Going Forward

Before we wrap up, one last organizational note.

Starting in January, we’ll be slightly adjusting our update schedule. This change is driven by two major updates still ahead for our flagship project, Aeon Trespass. To give each project the space and attention it deserves, we’re moving to a more structured rhythm across all campaigns.

Here’s how the schedule will look:

On January 15th, we’ll share a Kingdoms Forlorn update. Before the end of the year, you can also expect a small Kingdoms Forlorn post with holiday wishes.

On January 29th, we’ll be back with the next Enormity update.

On February 12th, we’ll release the next Aeon Trespass update.

From that point onward, each project will continue on its own six-week update cycle, just as before.

Anyways, that’s where we’ll leave things for now.

As always, thank you for reading, for your patience, and for the trust you place in us as this project continues to take shape. The end of the year is a natural moment to reflect, but also to look ahead. There’s still a lot to show, a lot to refine, and a few important milestones coming up VERY soon.

We’ll be back with more updates in the new year, following the adjusted schedule outlined above. Until then, we wish you a calm end to the year and a good start to the next one.

See you soon.

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