Frequently Asked Questions
Q: So is this a campaign game or not? Does it use scenarios or missions? Or is it all free-flowing sandbox gameplay?
A: YES (in my best Vorlon voice). Enormity is a guided sandbox experience, as it bridges the divide between boardgames and TTRPGs. The ship is enormous, its map is interconnected and continuous, and you can go anywhere, anytime. The only thing stopping you are the hordes of Intruders on your way…
You may play it as one-off expeditions into the ship, to kill some Intruders and gain loot, or you may play one of our hand-crafted campaigns, or create your own. There are no obligatory scenarios, save the tutorial one, Dark Side of the Sun. There are objectives you may want to pursue, side missions, and other secrets. Even if you play the game as one-offs, you will explore and expand the ship, and develop your character, the game world is persistent.
Q: What do you mean by “interconnected” and “continuous map”?
A: The game comes with two Location books, and some additional tiles, which you use alternately to create a continuous map of the Shepherd. How far you go on a run depends on you, because you decide when to extract. And when you extract, you go to one of your unlocked safehouse locations, which is also a map in the book. When you’re ready to head out again, you will use the ship’s tram system, and later other means of travel, to transport you to any of your unlocked entrances – there is no need to backtrack (unless for that sweet, still unfound loot!).
Q: Is this game replayable? How big is the map?
A: Heck yeah! Enormity is the most replayable and modular Into the Unknown game yet. The map is big; dozens upon dozens of interconnected sections. You won’t see them all in a single campaign, you won’t even see half. You won’t face all the enemies, find all the loot and secrets, you won’t uncover all of the Shepherd’s many mysteries. The game is built for endless replayability.
Q: Are there boss battles too?
A: Of course. Like with this guy.